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Thanks for the link M5, seems like a good tutorial. I haven't even tried learning DirectX coding since I looked at D3D coding with DirectX3 (or maybe it was DirectX5). Anyway, I found it to be a ...
The tutorial covers fundamental digital audio concepts such as waveforms, sampling, bit depth and how sound travels from the air to the computer’s hard drive and back.
The Khronos Group today released OpenGL 4.5, the newest version of the industry standard 3D programming API. The new version contains a mix of features designed to make developers' lives easier ...
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